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Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink & Matt Pettineo & Jack Hoxley

Network Security Assessment

Network Security Assessment

Chris McNab

Programmer Passport: Elixir

Programmer Passport: Elixir

Bruce Tate

Category: Stereoscopy

Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

Kevin Suffern

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